I have a question about damage types. The enemy ships that have shields which are 90% resistant to one of the damage types really add no value to the game at all. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore. 4. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. #1. The selected blocks function is meant to be used with the replacement function. Letting the old thread die for now. It is a lot more Macro based, multiple ships, factory type production. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. . The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. #5. TBH I wasnt sure about the materials. 0. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. The difference between with/without is huge once they level up. So your 144 DPS tesla is most likely electric damage, and the other. If I look at the weapon attributes, I get damage of 5. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. you just need to type the following command: /give playername amount stuff. Avorion > Suggestions > Topic Details. 1. E. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. They use defensive weapon slots, indicated by. 3. 4. Every Turret produced at a turret factory also has different traits. kmsrocks1. I have a question about damage types. Still fun as hell to send a station flipping out of control with a massive impact though. 0. The number of blocks that lets you damage is likely what inspires the flavor text. Carbon produced at these extractors are used in the following applications:. I am currently writing an update of my Custom Turret Builder mod. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". I recommend looking up this mod. 4. It Multiplies sector damage values by 75. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just. II. Go to avorion r/avorion •. Posted July 29, 2020. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. I. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. 0 and the shield damage multiplier is 1. Type of Build: Ship. So lets say a Railgun does 1000 damage. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range. NPCs can have hardeners. You can do okay with hard mounted lasers and turret mounted bullet guns. 0, see Captain (2. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. Good plasma with high extra shield damage, for knocking down shields quickly. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Turret factories randomly produce turrets with random traits such as Burst. It will do 4000 damage. Interesting. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. The resource type of the turret depends on the position in the galaxy. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. They "feel" the same when using them: slow rate of fire, long range, high damage. Corvette - Tellus (1-Slot) Startership, Fighter. Most enemies take one shot to kill. I've not been successful with this so far. Integrity Generators increase the health of affected blocks by a factor of 10. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). 2 items. I have a question about damage types. 4. in as many areas as I could handle over 2 years of development. This mod adds basic commands (attack, repair, mine, salvage, dock all) to the Carrier Commander mod. Everything else is fairly short range. 4. . 5 rad/s and tend to lean towards fast and agile ships that can quickly close into and out of range for the. i personally line the side hull with torpedo tubes firing straight out. This is a bit of a tangent from. I also see that the hull damage multiplier is 1. Doesn't really matter with 2. They're both 1000DPS. Next I scale the root/armor clock into a block twice its starting size, so now, 4X4X4. All ships and stations will be made of blocks of. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. 0 and the shield damage multiplier is 1. Damage Type. So here's a lil petition to remove the damage penalty from auto-targeting turrets. The build mode is driving me crazy with the controls and how its working. You still take full damage from everything else, and that everything else isn't much if you have a well built block. Avorion stats. Any help would be appreciated. I have to restrict my main rift ship to 2. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. First off, you need captain that specializes in the field you want to get them to do. #8. in the mean time i managed to die to collision several times. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. The main sources of turrets are equipment docks and turret factories. But I. I also see that the hull damage multiplier is 1. 0. The hexadecimal table where one is to enter the code just says "A B". Taste the rainbow. More realistic shields?Mining and salvage laser damage and ranges were weird. Your auto turrets will still do their job and you can direct their fire without actually having to fire yourself. 4. /public [value] indicate if the server should allow other players to join. It drops the XSTN-VI module which is needed to access the center of the. shut down when last administrator logs out. Lore wise they are incredibly rare/unique. Let's say I generate a Laser turret with damage of 5. Let's say I generate a Laser turret with damage of 5. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Let's say I generate a Laser turret with damage of 5. - can be intercepted like torpedoes via PDCs or direct fire. But I. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. There are ways to reduce it like you said, for instance turning collision damage down or off in the game settings or making parts of your ship out of stone. This is a middle/late game ship for player. End game is just boring. Every Turret produced at a turret factory also has different traits. Ultra thin stone costs almost nothing and blocks all kinds of penetration. "-g" is the item (can be any material or credits) "-a" is amount you want. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. 4. 0 r22102; Patch 1. pi. Below is a list of every foundable mine. Dakota Jul 3, 2020 @ 5:44am. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. In X4, the focus is on your empire and the galaxy. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. They will convert corn, rice, wheat, or potatoes into carbon. I have a question about damage types. amount of damage done to an object on collision, from 0 to 1. One of them works as I would expect. Avorion break thrust: 14 -> 19 for trinium. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. . Other weapons, like Chain Guns, have a chance of getting a specialized damage type. I am currently writing an update of my Custom Turret Builder mod. Good work aeohrta. But I. There are some weapons in the game that really lower my enjoyment, is there a file somewhere where I can just delete them from ever showing up?Update 2. 0 and the shield damage multiplier is 1. But I. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. 4. Cannon turrets and launcher turrets are good against exposed hull because they are capable of doing aoe damage to multiple blocks at once. yooou're overthinking this I think. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. The 8 Xsotan artifacts are rather unique. If I look at the weapon attributes, I get damage of 5. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. The turret you're thinking of is just a very good salvaging turret with piercing. Avorion focuses on you as a player, and not as much as your fleet/stations. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Both types of gateways form webs of gate lanes in the galaxy. Cheap and you can build them without a shipyard. Require 2 crew members to operate. Amount of damage dealt with an object in the event of a collision, from 0 to 1. 4. Let's say I generate a Laser turret with damage of 5. Cannon weapon type is renamed into Artillery. 6 Ogonite 3. But that also means each of your sides is as thick as your whole ship!Hull repair turrets currently do not work, or they do not work as you'd expect. 2) keep looking for better Turret factories. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. Not really no. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. Boxelware Team. from the weakest to the strongest. Torpedoes are classified by two different attributes: the warhead and the body class. All turret techs though don't boost bother. 4. I need more torpedo defense. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Well taking damage can and will knock off individual parts, hard. This seems to affect Fighters too! Some missions require docking ports. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. Let's say I generate a Laser turret with damage of 5. In addition to the methods listed here, a random. All trademarks are property of their respective owners in the US and other countries. I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. So, the repair system has some serious flaws. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Automated. For 2. g. Casino. and so on. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. Why are some ships immune to a damage type, and then more appear as you destroy them. I have a question about damage types. Naonite space you won't encounter much plasma or electric damage so those are generally safe to nab Military Turret Control systems. Absolute blast to use (pun intended). Most enemies take one shot to kill. Let's say I generate a Laser turret with damage of 5. 4 and shield damage of 5. 0. at first i thought blue is awesome. So, if you get a salvager back the cannon's damage is ignored. 3) Use Research stations. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. But I. if you. Officials said multiple vehicles on the ship caught fire around 9:30 p. /give -p dreadzep arg -g avorion arg -a 1000000 arg "-p" is the player you want to give it to "-g" is the item (can be any material or credits). The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to. Tesla guns are a worse fit because they have dreadfully short range. Can be summoned by using the Hyperspace Interrupter. 0 and the shield damage multiplier is 1. But I. Avorion features procedurally generated space ships and stations. 4, hull damage of 5. Various class ships can become Quantum types based on the difficulty of the game. I am currently writing an update of my Custom Turret Builder mod. it will ALWAYS give you the same type of module. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. I do not know if this applies to other weaponry. What's new now, is that enemies can have special additional resistances and weaknesses against nearly all damage types. Avorion Admin Commands – game & server guide 🚀 Discover Avorion admin commands and manage your server today!. Late game seems to be railgunland, accuracy, range, burst damage, they have everything. loabearwolf May 13, 2020 @ 6:55pm. Star Citizen Gameplay. Parts can be salvaged by turrets and are the same types of parts used to make the turret. Avorion is currently in Early Access, and is under active development. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. Changes include a rework of galaxy generation, weapons, combat, progression, spawn. 4, hull damage of 5. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. You also need one pilot for each fighter. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). 0. I have a question about damage types. - smaller than torpedoes. This article details different types of turrets. Turrets are the most common weapon system in EVE. The four types of controlled substances are Dangerous, Suspicious, Stolen, and Illegal . Brewery. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. 0] is the actually number of update. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. (e. If you want to know more. 15. No need to drag and drop to arm them. 0 and the shield damage multiplier is 1. [Discussion] Proliferation of Shield Penetration weapons. Don’t cheap out on armor, it’s already hilariously less. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. The only time it matters is on mining/salvage guns. Go to that location (can be found via mission. When a server creates a new ship, it is usually randomly generated. I ended up just leaving because I couldn't figure out how to hurt it. Stats such as material are also decided at this stage, in a similar. 1> Tonnage restrictions. Tracking button doesn't work. As a. If you want exactness, plasmatic lightning is very effective as a shield dropper. 1) to assign them to group 1. Wednesday, and. Max speed is the same (depends only on size of engines). Trinium stats. Avorion is the most prized mineral known, only showing up near the center of the galaxy. There are a lot of benefits to grouping the blocks. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Any other asteroid is either empty or is mineable by itself, you can't interact with them. Make these from turret factories that you create near the center of the galaxy. To each their own, of course, but just so you know. Short answer: game balance. They require a Torpedo Storage block on a ship to function. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. xanion and naonite are average for weight. They are made of blocks and are capable of moving and flying. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. . Zandy man Jul 21, 2021 @ 1:21am. Bonus damage to hull or shield etc. Aside from that, look for turrets that have bonus shield and hull damage. This long-anticipated MMO is finally in Alpha and ready for gamers to try out this epic game. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. Have a look on the data about your ship while laying out its functions. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Gotta look at Pulse Cannon damage in a different manner. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. So it deals 1/8th the normal amount of damage if the shields are up. This page is a work in progress. #footer_privacy_policy | #footer. The highest efficiency (84. I have a question about damage types. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. Enkundae • 2 yr. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. I thing best weapon for me is Rocket Launcher-seeker. 2. 4. Arsenal Extensions. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. In resource rich areas efficiency will not matter as much as how quickly you can gather the material. As for increasing it the only way I can really think of is more speed. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. Many enemies may drop them as well, and the quality of these turrets scale. Most notably that repairing general ship HP damage is somehow conflated with repairing destroyed blocks. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. 4, hull damage of 5. 4, hull damage of 5. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Also cannon turret damage is fixed as well. If I look at the weapon attributes, I get damage of 5. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. File Size . 0, since fighter range is limited to 3. 0 and the shield damage multiplier is 1. In addition to the tutorial missions, long-term quests are introduced. 4 and shield damage of 5. Lasers fitting into this category can be tricky to get. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. If I look at the weapon attributes, I get damage of 5. Ore Mine > Crystal Farm > Glass Factory. I also see that the hull damage multiplier is 1. Also cannon turret damage is fixed as well. Being exceptionally. 4. Why are some ships immune to a damage type, and then more appear as you destroy them. . 4. 3. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. But I. I also see that the hull damage multiplier is 1. Ahem. - Revisit the turrets that have remained and make a second pass with (T). Avorion.